# Game Test Design - Validation Checklist --- ## Prerequisites - [ ] Game design documentation reviewed - [ ] Core mechanics identified - [ ] Target platforms known - [ ] Risk areas assessed --- ## Context Gathering - [ ] GDD or feature specs located - [ ] Core gameplay loop understood - [ ] Progression systems identified - [ ] Multiplayer requirements known (if applicable) - [ ] Platform certification needs identified --- ## Test Categories ### Gameplay Tests - [ ] Core loop scenarios created - [ ] Combat/interaction tests defined - [ ] Movement/physics tests defined - [ ] UI/UX tests defined ### Progression Tests - [ ] Save/load scenarios created - [ ] Unlock system tests defined - [ ] Economy tests defined - [ ] Achievement tests defined ### Multiplayer Tests (if applicable) - [ ] Connectivity scenarios created - [ ] Sync validation tests defined - [ ] Latency tests defined - [ ] Matchmaking tests defined ### Platform Tests - [ ] Certification requirements covered - [ ] Input handling tests defined - [ ] Performance criteria established - [ ] Accessibility tests defined --- ## Scenario Quality - [ ] All scenarios use GIVEN/WHEN/THEN format - [ ] Scenarios have clear expected outcomes - [ ] Priorities assigned (P0-P3) - [ ] Categories assigned - [ ] No duplicate scenarios - [ ] Edge cases considered --- ## Prioritization - [ ] P0 scenarios cover ship blockers - [ ] P1 scenarios cover major features - [ ] Priority distribution is reasonable - [ ] Risk-based ordering applied --- ## Documentation - [ ] Test design document created - [ ] Overview section complete - [ ] Risk assessment included - [ ] Coverage matrix generated - [ ] Automation recommendations provided - [ ] Next steps defined --- ## Completion Criteria - [ ] All critical systems have test coverage - [ ] Scenarios are actionable and testable - [ ] Document is ready for team review - [ ] Automation candidates identified --- **Completed by:** {name} **Date:** {date} **Scenario Count:** {count}