# Playtest Plan: {BUILD_NAME} **Version**: {BUILD_VERSION} **Created**: {DATE} **Session Date(s)**: {PLAYTEST_DATES} --- ## Overview ### Objective {What are we trying to learn from this playtest?} ### Build Information - **Version**: {version} - **Platform**: {PC/Console/Mobile} - **Content**: {What's included in this build} - **Known Issues**: {List any known bugs to ignore} ### Success Criteria {How will we know the playtest was successful?} --- ## Participants ### Target Profile - **Player Type**: {casual/core/hardcore} - **Genre Experience**: {familiar/unfamiliar with genre} - **Age Range**: {if relevant} - **Other Criteria**: {specific requirements} ### Recruitment - **Count**: {number of participants} - **Source**: {internal/external/panel} - **Compensation**: {if applicable} --- ## Session Structure ### Pre-Session (15 minutes) 1. **Welcome (5 min)** - Introduce yourself and the team - Explain what they'll be doing - Emphasize: "We're testing the game, not you" 2. **Consent & Setup (5 min)** - Recording consent: {yes/no} - NDA: {yes/no} - Collect demographic info: {yes/no} - Hardware preferences 3. **Instructions (5 min)** - "Play as you normally would" - "Think out loud if you're comfortable" - "Ask questions anytime" - "You can stop at any time" ### Gameplay Session ({DURATION} minutes) #### Free Play vs Guided Tasks - [ ] Free play - Let player explore naturally - [ ] Guided tasks - Specific scenarios to complete #### Focus Areas 1. {Area 1 - e.g., Tutorial effectiveness} 2. {Area 2 - e.g., Combat feel} 3. {Area 3 - e.g., Navigation clarity} #### Intervention Threshold Only intervene when: - [ ] Critical bug prevents progress - [ ] Player is genuinely distressed - [ ] Session time is running out - [ ] Player explicitly asks for help ### Post-Session ({POST_DURATION} minutes) #### Immediate Reactions 1. "What was your overall impression of the game?" 2. "What moment stood out the most?" 3. "Would you play this again? Why or why not?" #### Feature-Specific Questions 1. {Question about focus area 1} 2. {Question about focus area 2} 3. {Question about focus area 3} #### Open Feedback 1. "Is there anything you wish the game had?" 2. "Anything else you'd like to share?" 3. "Questions for us?" --- ## Observation Guide ### What to Watch For | Signal | Examples | Action | | --------------- | -------------------------------------- | ------------------------- | | **Confusion** | Pausing, circling, re-reading | Note location, duration | | **Frustration** | Sighing, repeated attempts, quitting | Note cause, frequency | | **Engagement** | Leaning in, exclaiming, "one more try" | Note feature | | **Boredom** | Checking phone, rushing, disengaging | Note when drop-off begins | | **Discovery** | "Oh!", trying things | Note what triggered it | ### Metrics to Collect - [ ] Time to complete tutorial - [ ] Number of deaths/failures per section - [ ] Features/items discovered - [ ] Total session duration - [ ] Completion rate --- ## Note-Taking Template ``` Participant: ___ Date: ___ Observer: ___ TIME | LOCATION | OBSERVATION | REACTION | NOTES -----|----------|-------------|----------|------ | | | | | | | | | | | | Key Moments: 1. 2. 3. Overall Impression: ``` --- ## Team Roles | Role | Responsibilities | Assigned To | | ---------------- | --------------------------------- | ----------- | | **Facilitator** | Welcome, instructions, interview | {name} | | **Note-taker** | Observations, timestamps | {name} | | **Tech Support** | Build, recording, troubleshooting | {name} | --- ## Logistics ### Equipment - [ ] Game build installed and tested - [ ] Controllers/input devices - [ ] Recording equipment (if applicable) - [ ] Consent forms - [ ] Observation templates (printed) - [ ] Compensation (if applicable) ### Environment - [ ] Quiet, private space - [ ] Comfortable seating - [ ] Water/snacks available - [ ] Clock/timer visible --- ## Post-Playtest Process ### Same Day - [ ] Quick team debrief (15 min) - [ ] Consolidate raw notes - [ ] Flag critical issues ### Within 48 Hours - [ ] Synthesize findings - [ ] Identify patterns - [ ] Draft playtest report ### Report Delivery - **Due Date**: {date} - **Distribution**: {team/stakeholders} - **Format**: {document/presentation} --- ## Notes {Any additional notes, special considerations, or reminders}