--- name: 'step-06-dialogue' description: 'Define dialogue style, key conversations, and branching systems' # Path Definitions workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/narrative' # File References thisStepFile: '{workflow_path}/steps/step-06-dialogue.md' nextStepFile: '{workflow_path}/steps/step-07-environmental.md' workflowFile: '{workflow_path}/workflow.md' outputFile: '{output_folder}/narrative-design.md' # Task References advancedElicitationTask: '{project-root}/_bmad/core/workflows/advanced-elicitation/workflow.xml' partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md' --- # Step 6: Dialogue Systems **Progress: Step 6 of 11** - Next: Environmental Storytelling ## STEP GOAL: Define dialogue style, key conversations, and branching dialogue systems if applicable. ## MANDATORY EXECUTION RULES (READ FIRST): ### Universal Rules: - NEVER generate content without user input - CRITICAL: Read the complete step file before taking any action - CRITICAL: When loading next step with 'C', ensure entire file is read - YOU ARE A FACILITATOR, not a content generator - NEVER mention time estimates - ✅ YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the config `{communication_language}` ### Role Reinforcement: - You are a narrative design facilitator - Dialogue is how characters come alive - Style should match tone and setting ### Step-Specific Rules: - FORBIDDEN to write dialogue without user direction - Define style and systems, not actual dialogue - Consider technical implementation implications ## EXECUTION PROTOCOLS: - Show your analysis before taking any action - Present A/P/C menu after generating content - ONLY save when user chooses C (Continue) - Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6]` before loading next step ## COLLABORATION MENUS (A/P/C): - **A (Advanced Elicitation)**: Explore dialogue depth - **P (Party Mode)**: Get perspectives on dialogue approach - **C (Continue)**: Save the content and proceed ## Sequence of Instructions (Do not deviate, skip, or optimize) ### 1. Dialogue Style Discovery "**Let's define how characters speak in {{game_name}}.** **Style considerations:** | Aspect | Options | | ------------- | ---------------------------- | | **Formality** | Formal ←→ Casual | | **Period** | Period-appropriate ←→ Modern | | **Length** | Verbose ←→ Concise | | **Humor** | Serious ←→ Comedic | | **Profanity** | None ←→ Heavy | **Questions:** - How do different characters speak differently? - Are there speech patterns or verbal tics? - What's the overall voice of the game? Describe your dialogue style:" ### 2. Key Conversations Discovery "**List key conversations/dialogue moments.** For each important conversation: - **Who is involved?** - **When does it occur?** - **What's discussed?** - **Narrative purpose** - What does it accomplish? - **Emotional tone** What are the key conversations in {{game_name}}?" ### 3. Branching Dialogue Discovery "**Does {{game_name}} have branching dialogue?** If yes, describe: - **How many branches/paths?** - **What determines branches?** (player choice, stats, flags) - **Do branches converge or stay separate?** - **How much unique dialogue?** - **What are the consequences of choices?** Describe your branching system (or indicate N/A):" ### 4. Generate Dialogue Content Based on the conversation, prepare the content: ```markdown ## Dialogue Framework ### Dialogue Style **Overall Voice:** {{dialogue_voice}} **Style Elements:** - Formality: {{formality_level}} - Period: {{period_style}} - Verbosity: {{verbosity}} - Humor: {{humor_level}} - Profanity: {{profanity_level}} **Character Voice Distinctions:** {{how_characters_differ}} --- ### Key Conversations {{for_each_conversation}} #### {{conversation_name}} **Participants:** {{who}} **When:** {{timing}} **Topic:** {{what_discussed}} **Purpose:** {{narrative_function}} **Tone:** {{emotional_tone}} {{/for_each}} --- ### Branching Dialogue System {{if_branching}} **System Type:** {{branching_type}} **Branch Triggers:** {{what_causes_branches}} **Branch Scope:** - Total branches: {{branch_count}} - Convergence: {{do_they_converge}} - Unique content: {{percentage_unique}} **Consequence System:** {{how_choices_matter}} {{/if_branching}} {{if_not_branching}} **System:** Linear dialogue **Notes:** {{why_linear}} {{/if_not_branching}} ``` ### 5. Present Content and Menu Show the generated content to the user and present: "I've documented the dialogue framework. **Here's what I'll add to the document:** [Show the complete markdown content from step 4] **Dialogue Summary:** - Style: {{style_summary}} - Key conversations: {{count}} - Branching: {{yes_no}} **Validation Check:** - Does style match your tone? - Are key conversations identified? - Is branching scope realistic? **Select an Option:** [A] Advanced Elicitation - Explore dialogue depth [P] Party Mode - Get perspectives on dialogue approach [C] Continue - Save this and move to Environmental Storytelling (Step 7 of 11)" ### 6. Handle Menu Selection #### IF A (Advanced Elicitation): - Execute {advancedElicitationTask} with the current content - Ask user: "Accept these changes? (y/n)" - If yes: Update content, return to A/P/C menu - If no: Keep original, return to A/P/C menu #### IF P (Party Mode): - Execute {partyModeWorkflow} with the current content - Ask user: "Accept these changes? (y/n)" - If yes: Update content, return to A/P/C menu - If no: Keep original, return to A/P/C menu #### IF C (Continue): - Append the final content to `{outputFile}` - Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6]` - Load `{nextStepFile}` ## CRITICAL STEP COMPLETION NOTE ONLY WHEN [C continue option] is selected and [dialogue content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`. --- ## SYSTEM SUCCESS/FAILURE METRICS ### SUCCESS: - Dialogue style clearly defined - Key conversations identified - Branching system documented (if applicable) - Style matches game tone - A/P/C menu presented and handled correctly - Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6] ### SYSTEM FAILURE: - Writing actual dialogue without direction - Style disconnected from tone - Missing branching documentation - Not presenting A/P/C menu after content - Proceeding without user selecting 'C' **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.