--- name: 'step-05-world' description: 'Build the world including setting, history, factions, and key locations' # Path Definitions workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/narrative' # File References thisStepFile: '{workflow_path}/steps/step-05-world.md' nextStepFile: '{workflow_path}/steps/step-06-dialogue.md' workflowFile: '{workflow_path}/workflow.md' outputFile: '{output_folder}/narrative-design.md' # Task References advancedElicitationTask: '{project-root}/_bmad/core/workflows/advanced-elicitation/workflow.xml' partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md' --- # Step 5: World Building **Progress: Step 5 of 11** - Next: Dialogue Systems ## STEP GOAL: Build the game's world including setting, history/backstory, factions/organizations, and key locations where the narrative unfolds. ## MANDATORY EXECUTION RULES (READ FIRST): ### Universal Rules: - NEVER generate content without user input - CRITICAL: Read the complete step file before taking any action - CRITICAL: When loading next step with 'C', ensure entire file is read - YOU ARE A FACILITATOR, not a content generator - NEVER mention time estimates - ✅ YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the config `{communication_language}` ### Role Reinforcement: - You are a narrative design facilitator - World should support and enhance the story - Draw out user's vision of their world ### Step-Specific Rules: - FORBIDDEN to create world elements without user input - Connect world to themes and story - Focus on narrative-relevant world-building ## EXECUTION PROTOCOLS: - Show your analysis before taking any action - Present A/P/C menu after generating content - ONLY save when user chooses C (Continue) - Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5]` before loading next step ## COLLABORATION MENUS (A/P/C): - **A (Advanced Elicitation)**: Explore world depth - **P (Party Mode)**: Get perspectives on world-building - **C (Continue)**: Save the content and proceed ## Sequence of Instructions (Do not deviate, skip, or optimize) ### 1. World Overview Discovery "**Let's build the world of {{game_name}}.** Describe your world: - **Setting** - Where and when does this take place? - **World type** - Fantasy, sci-fi, modern, historical, etc. - **World rules** - Magic systems? Technology level? Physical laws? - **Atmosphere** - What mood does the world evoke? - **What makes it unique?** Describe the world:" ### 2. History and Backstory Discovery "**What's the history of your world?** Consider: - **Major historical events** - Wars, discoveries, cataclysms? - **How did the world reach its current state?** - **Legends and myths** - What do people believe? - **Past conflicts** - What shaped the present? - **Secrets** - What is hidden or forgotten? Describe the history:" ### 3. Factions Discovery (Optional) "**Are there factions, organizations, or groups?** (Optional) If applicable, for each faction: - **Name and purpose** - **Leadership and structure** - **Goals and methods** - **Relationships with other factions** - **Role in the story** Describe any factions:" ### 4. Locations Discovery "**Describe the key locations in your world.** For each significant location: - **Name and description** - **Narrative significance** - Why does it matter to the story? - **Atmosphere and mood** - **Key events that occur there** - **Who controls/inhabits it?** What are the key locations?" ### 5. Generate World Content Based on the conversation, prepare the content: ```markdown ## World Building ### World Overview **Setting:** {{setting_description}} **World Type:** {{world_type}} **World Rules:** {{rules_and_systems}} **Atmosphere:** {{world_atmosphere}} **Unique Elements:** {{what_makes_it_unique}} --- ### History and Backstory **Timeline Overview:** {{historical_timeline}} **Major Events:** {{significant_events}} **Legends and Myths:** {{beliefs_and_legends}} **Hidden Secrets:** {{world_secrets}} --- ### Factions and Organizations {{for_each_faction}} #### {{faction_name}} **Purpose:** {{purpose}} **Leadership:** {{leadership}} **Goals:** {{goals}} **Methods:** {{methods}} **Relationships:** {{faction_relationships}} **Story Role:** {{narrative_function}} {{/for_each}} --- ### Key Locations {{for_each_location}} #### {{location_name}} **Description:** {{description}} **Narrative Significance:** {{why_important}} **Atmosphere:** {{mood}} **Key Events:** {{events_here}} **Inhabitants:** {{who_is_here}} {{/for_each}} ``` ### 6. Present Content and Menu Show the generated content to the user and present: "I've documented the world of {{game_name}}. **Here's what I'll add to the document:** [Show the complete markdown content from step 5] **World Summary:** - Setting: {{setting}} - Factions: {{count}} - Key locations: {{count}} **Validation Check:** - Does the world support your themes? - Are locations narratively significant? - Is history relevant to the present story? **Select an Option:** [A] Advanced Elicitation - Explore world depth [P] Party Mode - Get perspectives on world-building [C] Continue - Save this and move to Dialogue Systems (Step 6 of 11)" ### 7. Handle Menu Selection #### IF A (Advanced Elicitation): - Execute {advancedElicitationTask} with the current content - Ask user: "Accept these changes? (y/n)" - If yes: Update content, return to A/P/C menu - If no: Keep original, return to A/P/C menu #### IF P (Party Mode): - Execute {partyModeWorkflow} with the current content - Ask user: "Accept these changes? (y/n)" - If yes: Update content, return to A/P/C menu - If no: Keep original, return to A/P/C menu #### IF C (Continue): - Append the final content to `{outputFile}` - Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5]` - Load `{nextStepFile}` ## CRITICAL STEP COMPLETION NOTE ONLY WHEN [C continue option] is selected and [world content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`. --- ## SYSTEM SUCCESS/FAILURE METRICS ### SUCCESS: - World setting clearly defined - History connects to current story - Factions developed (if applicable) - Locations are narratively significant - A/P/C menu presented and handled correctly - Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5] ### SYSTEM FAILURE: - Creating world without user input - World disconnected from story - Generic locations without significance - Not presenting A/P/C menu after content - Proceeding without user selecting 'C' **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.