# Narrative Design Workflow Validation Checklist **Purpose**: Validate narrative design outputs are complete, cohesive, and ready for implementation. **Scope**: Story-driven games and applications (follows GDD workflow) **Expected Output**: narrative-design.md --- ## 1. Output File Exists - [ ] narrative-design.md created in output folder - [ ] GDD.md exists (narrative workflow requires GDD first) - [ ] No unfilled {{template_variables}} --- ## 2. Story Foundation ### Core Elements - [ ] **Narrative premise** clearly stated (elevator pitch, 2-3 sentences) - [ ] **Core themes** identified (2-4 meaningful themes) - [ ] **Tone and atmosphere** established - [ ] Premise is compelling and fits game type ### Story Structure - [ ] **Story structure chosen** (3-act, hero's journey, branching, etc.) - [ ] **Acts/sections broken down** with clear progression - [ ] **Major story beats** documented (key moments that drive narrative) - [ ] Structure fits narrative complexity level --- ## 3. Characters ### Protagonist(s) - [ ] Background and motivation explained - [ ] Character arc defined (how they change) - [ ] Internal and external conflicts identified ### Antagonist(s) - [ ] Motivation clear (why they oppose protagonist) - [ ] Goals and methods explained - [ ] Not one-dimensional ### Supporting Cast - [ ] Major supporting characters documented - [ ] Each has distinct role in story - [ ] Character relationships mapped ### Character Arcs - [ ] Major characters have starting → transformation → ending states - [ ] Arc progression makes sense --- ## 4. World and Lore - [ ] **World setting** defined (time, place, world type) - [ ] **World rules** explained (magic, technology, society) - [ ] **History and backstory** documented - [ ] Key locations described with narrative significance --- ## 5. Dialogue and Delivery ### Dialogue Framework - [ ] Dialogue style established - [ ] Key conversations identified - [ ] Branching dialogue system described (if applicable) ### Narrative Delivery - [ ] Cutscenes/cinematics approach defined - [ ] In-game storytelling methods explained - [ ] Optional vs. required content distinguished - [ ] Multiple endings documented (if applicable) --- ## 6. Gameplay Integration - [ ] **Narrative-gameplay harmony** addressed (how story and mechanics connect) - [ ] **Story gates** explained (how narrative controls progression) - [ ] **Player agency** level defined (can player affect story?) - [ ] Integration doesn't fight game design --- ## 7. Production Scope - [ ] **Writing scope** estimated (word count, scene count, dialogue lines) - [ ] Scope realistic for project level - [ ] Localization considerations noted (if applicable) - [ ] Voice acting plans documented (if applicable) --- ## 8. Consistency with GDD - [ ] Narrative aligns with GDD game design - [ ] Tone matches GDD art/audio direction - [ ] Story supports game mechanics (doesn't contradict) - [ ] No conflicts between narrative and gameplay --- ## 9. Critical Failures (Auto-Fail) - [ ] ❌ **No GDD** (narrative workflow requires GDD first) - [ ] ❌ **No character arcs** (protagonist has no development) - [ ] ❌ **No story beats** (major moments not identified) - [ ] ❌ **Contradicts GDD** (narrative fights game design) --- ## Validation Notes **Document any findings:** - Narrative strength: [Compelling / Interesting / Adequate / Weak] - Strengths: - Issues to address: - Recommended actions: **Ready for solutioning?** [Yes / No - explain] --- _Adapt based on narrative complexity level (Critical/Heavy/Moderate/Light)._